DAIZ01 Research Methodology (3 credits)
The goal of this course is to explore the essence of design research from the levels of science and philosophy, research methods, and practical operations. The content includes the definition of design research questions, the selection of appropriate quantitative or qualitative research methods and specific tools, the interpretation of research results, case analysis, and thesis writing. At the same time, students are trained to write feasible design research projects and research methods, and evaluate the feasibility and analyze the results. In order to improve the quality of writing papers.
DAIZ02 Digital Media (3 credits)
Discuss the concept and relationship between digital media and new media. Examine their culture, society, aesthetic, politics, morality, law, and economic influence. According to different media, students are trained to create new thought patterns, analyze media channels. Explore how the digital has reorganized media operation.
DAIZ03 Creative Media and Technology (3 credits)
This course takes creativity as the core and technology as the means. It discusses how creativity uses design, media and technology for integrated application and research development. The concept of value-added design allows students to understand various research topic orientations, as well as the discussion and creation applied to various design levels. Learn how to use digital media technology to achieve creative expression in media.
DAIZ04 Principles of Interactive Design (3 credits)
This course is based on the theory of interactive design and the principle of practice orientation. Students can combine academic theories with industry practices to enrich their comprehensive understanding of interactive design.
DAIZ05 Design, Technology and Representation (3 credits)
This course introduces the existing interactive technology, introduces real-time images, real-time audio, physical devices, and related performance technologies (such as lighting control, various sensor applications, etc.) and application practices, and uses graphical, object-oriented programming systems. Through the graphics and object-oriented programming system, it guides and assists related visual and programming designers to explore, and integrate interactive system design in a more efficient way, so as to achieve the integration of interactive installations, performance technology, and performing arts.
DAIE01 Issues in Media Studies (3 credits)
Use relevant theories to explore the historical roots of current important media issues, and then analyze, comment and compare different solutions to these issues. Students can develop the cognition and ability to enrich media literacy and participate in social/media revolution. They can also understand the operating environment of domestic and foreign media and grasp the value of media research.
DAIE02 Intellectual Property Policy and Law (3 credits)
In-depth discussion on how to regulate and establish intellectual property rights in digital content industries such as the digital game industry, computer animation industry, digital audio-visual application industry, digital publishing and collection industry, mobile application service industry, and network service industry. And students can understand how the law protects personal intellectual property, and the relationship between law and intellectual property.
DAIE03 The Computer as an Expressive Medium (3 credits)
Through the introduction of computer programs and digital media languages, students will have a deeper understanding of the nature, theory and practice of computer media communication. Explore how people interact and communicate in a computer environment connected to the Internet, and how to create an interactive environment of computer technology to facilitate contact, interaction and cooperation. Understand and study the characteristics of computer media, and conduct in-depth research and discussion on the characteristics of computer media communication, computer media display, and computer interaction.
DAIE04 Special Topics in Game Design (3 credits)
This course introduces advanced design theory in game design. Teaching logic theory knowledge in game design. Explain the game design: numerical tendency, numerical concept, intuitive feedback of virtualization, psychological characteristics of sensory extension, etc. On the other hand, through specific examples to explain the relevance between core degree, openness degree, freedom degree, competitive and other statistical data and game design.
DAIZ06 Academic Activities (1 credit)
Students are required to participate in at least ten academic activities that are recognized by the Faculty of Humanities and Arts, such as the famous scholars’ seminars held on campus. Students must complete each academic activity and write academic report not less than 1,000 words.